поправлен баланс с удалениями у двух команд
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24
tests/test_build87_penalty_strength_rebalance.py
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24
tests/test_build87_penalty_strength_rebalance.py
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@@ -0,0 +1,24 @@
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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APP_JS = (ROOT / "ui_builder/static/app.js").read_text(encoding="utf-8")
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def test_authoritative_strength_change_rebalances_penalty_targets():
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start = APP_JS.index("function hockeyStoreGameControl")
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end = APP_JS.index("async function hockeyLoadGameControl", start)
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block = APP_JS[start:end]
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assert "const strengthChanged" in block
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assert "hockeyStrengthMappingSignature(previousControl) !== hockeyStrengthMappingSignature(payload)" in block
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assert "rebalanceVmixPenaltyTargets({ force: true, hideUnused: true })" in block
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assert "Penalty strength rebalance error" in block
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def test_penalty_plan_still_routes_two_vs_one_to_advantage_side():
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start = APP_JS.index("function penaltyDisplayEntriesByTargetSide")
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end = APP_JS.index("function hockeyPenaltySideMappingDetail", start)
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block = APP_JS[start:end]
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assert 'if (advantageSide === "home")' in block
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assert 'return { home: take(away), away: [], routedToAdvantage: true, advantageSide: "home" };' in block
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assert 'if (advantageSide === "away")' in block
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assert 'return { home: [], away: take(home), routedToAdvantage: true, advantageSide: "away" };' in block
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@@ -11132,8 +11132,20 @@ function renderHockeyPenaltyDashboard(node, component, runtime) {
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{ render }
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);
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hockeyBackupPlayerSelectionValues(gameId, payload?.values || {});
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if (!previousControl || hockeyStrengthMappingSignature(previousControl) !== hockeyStrengthMappingSignature(payload)) {
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const strengthChanged = !previousControl
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|| hockeyStrengthMappingSignature(previousControl) !== hockeyStrengthMappingSignature(payload);
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if (strengthChanged) {
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hockeyRefreshVmixMappingForStrength(gameId, previousControl, payload).catch(() => {});
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// BUILD87: penalty routing depends on the recalculated numerical strength.
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// The local penalty editor can rebalance a few milliseconds before the
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// timer save response arrives, while state.data still contains the old
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// 4x4/5x5 strength. Re-run the routing as soon as the authoritative
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// control payload is stored so 2 penalties vs 1 immediately becomes
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// 3x4/4x3 and the plate moves to the team with the advantage.
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if (state.activeHockeyVmixTimerSteps.size) {
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rebalanceVmixPenaltyTargets({ force: true, hideUnused: true })
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.catch((error) => console.error("Penalty strength rebalance error", error));
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}
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}
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if (previousControl && hockeyTeamStateFlagSignature(previousControl) !== hockeyTeamStateFlagSignature(payload) && hockeyTeamStateScoreboardIsLive()) {
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hockeySyncTeamStateOverlays({ force: true }).catch((error) => console.error("vMix team-state overlay sync error", error));
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