поправил сброс инпутов на расстановках (убрал дублирование команд)
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@@ -2285,52 +2285,48 @@ function convertPitchYToPan(y) {
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}
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// function buildVmixCommandsFromFormation(side) {
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// const players = Array.isArray(formationState[side]) ? formationState[side] : [];
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// const inputName = getFormationVmixInputName(side);
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// const commands = [];
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// const playerPrefix = side === "home" ? "HOME" : "AWAY";
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// const inputName = side === "home" ? "РАССТАНОВКА - ХОЗЯЕВА" : "РАССТАНОВКА - ГОСТИ";
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// if (players.length < 2) {
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// return [];
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// }
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// // Сбрасываем только свою сторону
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// for (let i = 1; i <= 10; i++) {
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// commands.push(
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// vmixCmd(`Function=ResetInput&Input=${encodeURIComponent(`${playerPrefix} - Игрок${i}`)}`)
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// );
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// }
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// commands.push(
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// vmixCmd(`Function=ResetInput&Input=${encodeURIComponent(inputName)}`)
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// );
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// // Вратарь players[0], полевые players[1..10]
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// players.slice(1, 11).forEach((player, index) => {
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// const layer = index + 1;
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// const playerNumber = index + 1;
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// const playerInputName = `${playerPrefix} - Игрок${playerNumber}`;
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// const x = convertPitchXToPan(player.x).toFixed(3);
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// const y = convertPitchYToPan(player.y).toFixed(3);
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// for (let i = 1; i <= 10; i++) {
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// commands.push(
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// vmixCmd(`Function=SetLayer${layer}PanX&Input=${encodeURIComponent(inputName)}&Value=${x}`)
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// vmixCmd(`Function=ResetInput&Input=${encodeURIComponent(`${playerPrefix} - Игрок${i}`)}`)
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// );
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// };
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// commands.push(
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// vmixCmd(`Function=SetLayer${layer}PanX&Input=${encodeURIComponent(inputName)}&Value=${x}`)
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// vmixCmd(`Function=ResetInput&Input=${encodeURIComponent(inputName)}`)
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// );
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// commands.push(
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// vmixCmd(`Function=SetPanX&Input=${encodeURIComponent(playerInputName)}&Value=${x}`)
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// );
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// commands.push(
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// vmixCmd(`Function=SetLayer${layer}PanY&Input=${encodeURIComponent(inputName)}&Value=${y}`)
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// );
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// commands.push(
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// vmixCmd(`Function=SetLayer${layer}PanY&Input=${encodeURIComponent(inputName)}&Value=${y}`)
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// vmixCmd(`Function=SetPanY&Input=${encodeURIComponent(playerInputName)}&Value=${y}`)
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// );
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// });
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// commands.push(
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// vmixCmd(`Function=PreviewInput&Input=${encodeURIComponent(inputName)}`)
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// );
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// return commands;
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// }
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@@ -2340,12 +2336,20 @@ function buildVmixCommandsFromFormation(side) {
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const playerPrefix = side === "home" ? "HOME" : "AWAY";
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const inputName = side === "home" ? "РАССТАНОВКА - ХОЗЯЕВА" : "РАССТАНОВКА - ГОСТИ";
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if (players.length < 2) {
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return [];
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}
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// Вратарь players[0], полевые players[1..10]
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for (let i = 1; i <= 10; i++) {
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commands.push(
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vmixCmd(`Function=ResetInput&Input=${encodeURIComponent(`${playerPrefix} - Игрок${i}`)}`)
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);
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}
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commands.push(
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vmixCmd(`Function=ResetInput&Input=${encodeURIComponent(inputName)}`)
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);
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players.slice(1, 11).forEach((player, index) => {
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const playerNumber = index + 1;
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const playerInputName = `${playerPrefix} - Игрок${playerNumber}`;
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@@ -2353,19 +2357,6 @@ function buildVmixCommandsFromFormation(side) {
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const x = convertPitchXToPan(player.x).toFixed(3);
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const y = convertPitchYToPan(player.y).toFixed(3);
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for (let i = 1; i <= 10; i++) {
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commands.push(
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vmixCmd(`Function=ResetInput&Input=${encodeURIComponent(`${playerPrefix} - Игрок${i}`)}`)
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);
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};
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commands.push(
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vmixCmd(`Function=ResetInput&Input=${encodeURIComponent(inputName)}`)
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);
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commands.push(
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vmixCmd(`Function=SetPanX&Input=${encodeURIComponent(playerInputName)}&Value=${x}`)
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);
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