Files
hockey_new/tests/test_build100_shortcut_delivery_key_edge.py

108 lines
4.3 KiB
Python

from __future__ import annotations
import asyncio
from pathlib import Path
from types import SimpleNamespace
from hockey_data.agent_bridge import VmixAgentHub
from hockey_data.auth_bridge import HockeyUser
from tests.support import LocalTestDatabase
ROOT = Path(__file__).resolve().parents[1]
APP_JS = (ROOT / "ui_builder" / "static" / "app.js").read_text(encoding="utf-8")
APP = (ROOT / "app.py").read_text(encoding="utf-8")
BRIDGE = (ROOT / "hockey_data" / "agent_bridge.py").read_text(encoding="utf-8")
class FakeWebSocket:
def __init__(self) -> None:
self.client = SimpleNamespace(host="127.0.0.1")
self.sent: list[dict] = []
async def send_json(self, payload: dict) -> None:
self.sent.append(payload)
async def close(self, **_kwargs) -> None:
return None
def test_build100_frontend_shortcut_edges_and_pending_press_are_guarded() -> None:
assert 'pressedShortcutKeys: new Set()' in APP_JS
assert 'state.pressedShortcutKeys.has(physicalKey)' in APP_JS
assert 'state.pressedShortcutKeys.delete(physicalKey)' in APP_JS
assert 'pendingShortcutSequenceRuns: new Map()' in APP_JS
assert 'if (!state.pendingShortcutSequenceRuns.has(sequence.id))' in APP_JS
assert 'one stale/broken title must not prevent the remaining title' in APP_JS
assert 'requestTimeoutMs = Math.min(60000' in APP_JS
assert 'BUILD_VERSION = "2026.08.24.4"' in APP
def test_build102_interactive_shortcut_is_dispatched_without_ack_or_mapping_lock(tmp_path: Path) -> None:
database = LocalTestDatabase(tmp_path / "build102-shortcut.sqlite3")
database.create_all()
hub = VmixAgentHub(database) # type: ignore[arg-type]
ws = FakeWebSocket()
user = HockeyUser(id="100", login="operator100", display_name="operator100")
async def scenario() -> None:
await hub.register(
ws, # type: ignore[arg-type]
{
"device_id": "GFX-BUILD100",
"device_secret": "z" * 40,
"device_name": "Build102 GFX",
"hostname": "BUILD102-PC",
"agent_version": "1.4.0",
"vmix": {"connected": True, "url": "http://127.0.0.1:8088/api/"},
},
)
await hub.pair_device("GFX-BUILD100", user)
assigned = await hub.assign_match(
wfl_user_id=user.id,
tournament_external_id="1437",
game_external_id="100100",
)
assert assigned is not None
# Simulate Mapping currently waiting for its own ACK lock. Operator shortcuts
# must bypass that lock completely in BUILD102.
mapping_lock = hub._device_vmix_send_lock("GFX-BUILD100")
await mapping_lock.acquire()
try:
result = await asyncio.wait_for(
hub.run_vmix_sequence_for_user(
user,
[
{"Function": "OverlayInput1In", "Input": "SCORE"},
{"Function": "OverlayInput2In", "Input": "PENALTY"},
{"Function": "OverlayInput3In", "Input": "LINEUP"},
],
sequence_id="shortcut-build102",
sequence_name="Titles",
),
timeout=0.5,
)
finally:
mapping_lock.release()
commands = [item for item in ws.sent if item.get("type") == "vmix.command"]
assert [item["command"]["Input"] for item in commands] == ["SCORE", "PENALTY", "LINEUP"]
assert result["transport"] == "shortcut-no-ack"
assert result["confirmation"] == "not_waited"
assert result["requested"] == 3
assert result["attempted"] == 3
assert result["applied"] == 3
assert result["failed"] == 0
assert result["ok"] is True
assert all(row["ack_waited"] is False for row in result["results"])
assert not hub._pending_commands
asyncio.run(scenario())
def test_build102_backend_marks_interactive_shortcuts_no_ack() -> None:
assert 'transport = "shortcut-no-ack" if interactive_shortcut' in BRIDGE
assert 'async with self._device_vmix_shortcut_send_lock(target_device_id)' in BRIDGE
assert '"ack_waited": False' in BRIDGE
assert '"confirmation": "not_waited" if interactive_shortcut else "ack"' in BRIDGE