from pathlib import Path ROOT = Path(__file__).resolve().parents[1] APP_JS = (ROOT / "ui_builder/static/app.js").read_text(encoding="utf-8") APP = (ROOT / "app.py").read_text(encoding="utf-8") def _block(start: str, end: str) -> str: return APP_JS.split(start, 1)[1].split(end, 1)[0] def test_pause_stop_sends_only_pause_only_command(): helper = _block("function vmixCountdownSyncCommands", "function buildShortcutRuntimeContext") branch = helper.split('if (action === "stop" || action === "pause")', 1)[1].split('if (action === "set")', 1)[0] assert 'Function: "SuspendCountdown"' in branch assert 'Function: "StopCountdown"' not in branch assert 'Function: "SetCountdown"' not in branch def test_explicit_edit_still_can_seed_stopped_clock(): helper = _block("function vmixCountdownSyncCommands", "function buildShortcutRuntimeContext") branch = helper.split('if (action === "set")', 1)[1].split('return [', 2)[1] assert 'Function: "StopCountdown"' in branch assert 'Function: "SetCountdown"' in branch sync = _block("async function syncActiveVmixGameCountdown", "function penaltyMirrorKey") assert 'timerState.running ? "start" : "set"' in sync def test_penalty_pause_preserves_native_vmix_frozen_value(): rebalance = _block("async function rebalanceVmixPenaltyTargets", "function finishActionMatchesSource") assert "preservePausedCountdown = false" in rebalance assert "if (!preservePausedCountdown || assignmentChanged)" in rebalance control = _block("function controlHockeyPenalty", "function formatHockeyPenaltyTime") assert 'preservePausedCountdown: command === "pause"' in control def test_build104_runtime_version(): assert 'BUILD_VERSION = "2026.08.24.7"' in APP