from __future__ import annotations import asyncio from pathlib import Path from types import SimpleNamespace from hockey_data.agent_bridge import VmixAgentHub from hockey_data.auth_bridge import HockeyUser from tests.support import LocalTestDatabase ROOT = Path(__file__).resolve().parents[1] APP_JS = (ROOT / "ui_builder" / "static" / "app.js").read_text(encoding="utf-8") APP = (ROOT / "app.py").read_text(encoding="utf-8") BRIDGE = (ROOT / "hockey_data" / "agent_bridge.py").read_text(encoding="utf-8") class FakeWebSocket: def __init__(self) -> None: self.client = SimpleNamespace(host="127.0.0.1") self.sent: list[dict] = [] async def send_json(self, payload: dict) -> None: self.sent.append(payload) async def close(self, **_kwargs) -> None: return None def test_build100_frontend_shortcut_edges_and_pending_press_are_guarded() -> None: assert 'pressedShortcutKeys: new Set()' in APP_JS assert 'state.pressedShortcutKeys.has(physicalKey)' in APP_JS assert 'state.pressedShortcutKeys.delete(physicalKey)' in APP_JS assert 'pendingShortcutSequenceRuns: new Map()' in APP_JS assert 'if (!state.pendingShortcutSequenceRuns.has(sequence.id))' in APP_JS assert 'one stale/broken title must not prevent the remaining title' in APP_JS assert 'requestTimeoutMs = Math.min(60000' in APP_JS assert 'BUILD_VERSION = "2026.08.24.4"' in APP def test_build102_interactive_shortcut_is_dispatched_without_ack_or_mapping_lock(tmp_path: Path) -> None: database = LocalTestDatabase(tmp_path / "build102-shortcut.sqlite3") database.create_all() hub = VmixAgentHub(database) # type: ignore[arg-type] ws = FakeWebSocket() user = HockeyUser(id="100", login="operator100", display_name="operator100") async def scenario() -> None: await hub.register( ws, # type: ignore[arg-type] { "device_id": "GFX-BUILD100", "device_secret": "z" * 40, "device_name": "Build102 GFX", "hostname": "BUILD102-PC", "agent_version": "1.4.0", "vmix": {"connected": True, "url": "http://127.0.0.1:8088/api/"}, }, ) await hub.pair_device("GFX-BUILD100", user) assigned = await hub.assign_match( wfl_user_id=user.id, tournament_external_id="1437", game_external_id="100100", ) assert assigned is not None # Simulate Mapping currently waiting for its own ACK lock. Operator shortcuts # must bypass that lock completely in BUILD102. mapping_lock = hub._device_vmix_send_lock("GFX-BUILD100") await mapping_lock.acquire() try: result = await asyncio.wait_for( hub.run_vmix_sequence_for_user( user, [ {"Function": "OverlayInput1In", "Input": "SCORE"}, {"Function": "OverlayInput2In", "Input": "PENALTY"}, {"Function": "OverlayInput3In", "Input": "LINEUP"}, ], sequence_id="shortcut-build102", sequence_name="Titles", ), timeout=0.5, ) finally: mapping_lock.release() commands = [item for item in ws.sent if item.get("type") == "vmix.command"] assert [item["command"]["Input"] for item in commands] == ["SCORE", "PENALTY", "LINEUP"] assert result["transport"] == "shortcut-no-ack" assert result["confirmation"] == "not_waited" assert result["requested"] == 3 assert result["attempted"] == 3 assert result["applied"] == 3 assert result["failed"] == 0 assert result["ok"] is True assert all(row["ack_waited"] is False for row in result["results"]) assert not hub._pending_commands asyncio.run(scenario()) def test_build102_backend_marks_interactive_shortcuts_no_ack() -> None: assert 'transport = "shortcut-no-ack" if interactive_shortcut' in BRIDGE assert 'async with self._device_vmix_shortcut_send_lock(target_device_id)' in BRIDGE assert '"ack_waited": False' in BRIDGE assert '"confirmation": "not_waited" if interactive_shortcut else "ack"' in BRIDGE