возможно исправил ошибку таймера с vMix

This commit is contained in:
2026-08-24 15:34:58 +03:00
parent 7d934a6ee6
commit 0ef8378dd1
7 changed files with 184 additions and 47 deletions

2
app.py
View File

@@ -29,7 +29,7 @@ from ui_builder import install_ui_builder
from khl_site.khl_data_center import APP as khl_site_app from khl_site.khl_data_center import APP as khl_site_app
BASE_DIR = Path(__file__).resolve().parent BASE_DIR = Path(__file__).resolve().parent
BUILD_VERSION = "2026.08.24.3" BUILD_VERSION = "2026.08.24.4"
# compatibility: BUILD_VERSION = "2026.08.24.2" # compatibility: BUILD_VERSION = "2026.08.24.2"
# compatibility: BUILD_VERSION = "2026.08.24.1" # compatibility: BUILD_VERSION = "2026.08.24.1"
# compatibility: BUILD_VERSION = "2026.08.21.1" # compatibility: BUILD_VERSION = "2026.08.21.1"

View File

@@ -34,7 +34,7 @@ def test_build100_frontend_shortcut_edges_and_pending_press_are_guarded() -> Non
assert 'if (!state.pendingShortcutSequenceRuns.has(sequence.id))' in APP_JS assert 'if (!state.pendingShortcutSequenceRuns.has(sequence.id))' in APP_JS
assert 'one stale/broken title must not prevent the remaining title' in APP_JS assert 'one stale/broken title must not prevent the remaining title' in APP_JS
assert 'requestTimeoutMs = Math.min(60000' in APP_JS assert 'requestTimeoutMs = Math.min(60000' in APP_JS
assert 'BUILD_VERSION = "2026.08.24.3"' in APP assert 'BUILD_VERSION = "2026.08.24.4"' in APP
def test_build100_interactive_shortcut_is_single_command_acked_and_continues_after_failure(tmp_path: Path) -> None: def test_build100_interactive_shortcut_is_single_command_acked_and_continues_after_failure(tmp_path: Path) -> None:

View File

@@ -0,0 +1,58 @@
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
APP_JS = (ROOT / "ui_builder/static/app.js").read_text(encoding="utf-8")
APP = (ROOT / "app.py").read_text(encoding="utf-8")
def _block(start: str, end: str) -> str:
return APP_JS.split(start, 1)[1].split(end, 1)[0]
def test_timer_transport_is_independent_from_generic_vmix_queue():
block = _block("function sendRuntimeVmixTimerSequence", "function splitVmixInputs")
assert 'fetch("/api/hockey/vmix/sequence"' in block
assert 'keepalive: true' in block
assert 'state.vmixCommandQueue' not in block
assert 'sequence_id' not in block.split('body: JSON.stringify({', 1)[1]
assert 'Runtime continues locally' in block
def test_timer_start_stop_protocol_is_minimal():
helper = _block("function vmixCountdownSyncCommands", "function buildShortcutRuntimeContext")
assert 'if (action === "stop" || action === "pause")' in helper
stop_branch = helper.split('if (action === "stop" || action === "pause")', 1)[1].split('return [', 1)[1].split('];', 1)[0]
assert stop_branch.index('Function: "StopCountdown"') < stop_branch.index('Function: "SetCountdown"')
start_branch = helper.rsplit('return [', 1)[1]
assert start_branch.index('Function: "SetCountdown"') < start_branch.index('Function: "StartCountdown"')
assert 'SuspendCountdown' not in helper
assert 'PauseCountdown' not in helper
def test_combined_hockey_timer_shortcut_never_waits_for_agent():
block = APP_JS.split('case "hockey_vmix_timers_start":', 1)[1].split('case "delay":', 1)[0]
assert 'sendRuntimeVmixTimerSequence(commands);' in block
assert 'await sendRuntimeVmixSequence(commands' not in block
assert 'fire-and-forget' in block
# Local state changes remain ahead of any vMix transport.
assert block.index('if (step.start_web_game)') < block.index('if (commands.length) sendRuntimeVmixTimerSequence(commands);')
def test_main_and_penalty_resync_do_not_use_generic_queue():
game = _block("async function syncActiveVmixGameCountdown", "function penaltyMirrorKey")
penalty = _block("async function rebalanceVmixPenaltyTargets", "function finishActionMatchesSource")
assert 'sendRuntimeVmixTimerSequence(commands);' in game
assert 'await sendRuntimeVmixSequence(commands)' not in game
assert 'sendRuntimeVmixTimerSequence(commands);' in penalty
assert 'await sendRuntimeVmixSequence(commands)' not in penalty
def test_busy_shortcut_can_toggle_timer_without_waiting_for_title_ack():
block = _block("function shortcutSequenceTimerControlSteps", "function handleConfiguredShortcutCombo")
assert 'runShortcutTimerControlsWhileBusy(sequence, meta)' in block
assert 'timer controls are never queued behind title/Agent ACK traffic' in block
assert '["timer_command", "hockey_vmix_timers_start"]' in block
def test_build101_runtime_version():
assert 'BUILD_VERSION = "2026.08.24.4"' in APP

View File

@@ -32,15 +32,16 @@ def test_main_countdown_start_pause_stop_all_hard_sync_web_value():
assert 'vmixCountdownSyncCommands(input, selectedName, valueProvider, "stop")' in block assert 'vmixCountdownSyncCommands(input, selectedName, valueProvider, "stop")' in block
helper = _block("function vmixCountdownSyncCommands", "function buildShortcutRuntimeContext") helper = _block("function vmixCountdownSyncCommands", "function buildShortcutRuntimeContext")
start_branch = helper.rsplit("return [", 1)[1] start_branch = helper.rsplit("return [", 1)[1]
assert start_branch.index('Function: "SuspendCountdown"') < start_branch.index('Function: "SetCountdown"') assert 'Function: "SuspendCountdown"' not in start_branch
assert start_branch.index('Function: "SetCountdown"') < start_branch.index('Function: "StartCountdown"') assert start_branch.index('Function: "SetCountdown"') < start_branch.index('Function: "StartCountdown"')
def test_penalty_pause_freezes_before_reseed_and_start_reseeds_before_run(): def test_penalty_pause_freezes_before_reseed_and_start_reseeds_before_run():
block = _block("async function rebalanceVmixPenaltyTargets", "function finishActionMatchesSource") block = _block("async function rebalanceVmixPenaltyTargets", "function finishActionMatchesSource")
assert 'stopCommands.push({ Function: "SuspendCountdown"' in block assert 'stopCommands.push({ Function: "StopCountdown"' in block
assert 'setCommands.push({ Function: "SetCountdown"' in block assert 'setCommands.push({ Function: "SetCountdown"' in block
assert 'runCommands.push({ Function: "StartCountdown"' in block assert 'runCommands.push({ Function: "StartCountdown"' in block
assert 'sendRuntimeVmixTimerSequence(commands)' in block
assert "prepared/paused penalty" in block assert "prepared/paused penalty" in block

View File

@@ -22,27 +22,31 @@ def test_vmix_queue_resolves_countdown_values_at_actual_send_time():
assert 'const clean = (rawCommands || []).map(compactVmixCommand)' in sender assert 'const clean = (rawCommands || []).map(compactVmixCommand)' in sender
def test_countdown_start_is_deterministic_suspend_set_start(): def test_countdown_start_is_simple_set_start():
helper = _block("function vmixCountdownSyncCommands", "function buildShortcutRuntimeContext") helper = _block("function vmixCountdownSyncCommands", "function buildShortcutRuntimeContext")
start_branch = helper.split('return [', 3)[-1] start_branch = helper.split('return [', 3)[-1]
assert start_branch.index('Function: "SuspendCountdown"') < start_branch.index('Function: "SetCountdown"') assert 'Function: "SuspendCountdown"' not in start_branch
assert start_branch.index('Function: "SetCountdown"') < start_branch.index('Function: "StartCountdown"') assert start_branch.index('Function: "SetCountdown"') < start_branch.index('Function: "StartCountdown"')
assert 'Value: currentValue' in helper assert 'Value: currentValue' in helper
def test_pause_uses_suspend_not_toggle_pausecountdown(): def test_pause_and_stop_use_stop_then_set():
helper = _block("function vmixCountdownSyncCommands", "function buildShortcutRuntimeContext") helper = _block("function vmixCountdownSyncCommands", "function buildShortcutRuntimeContext")
pause = helper.split('if (action === "pause")', 1)[1].split('return [', 1)[1].split('];', 1)[0] branch = helper.split('if (action === "stop" || action === "pause")', 1)[1].split('return [', 1)[1].split('];', 1)[0]
assert 'Function: "SuspendCountdown"' in pause assert 'Function: "StopCountdown"' in branch
assert 'Function: "PauseCountdown"' not in pause assert 'Function: "SetCountdown"' in branch
assert pause.index('Function: "SuspendCountdown"') < pause.index('Function: "SetCountdown"') assert branch.index('Function: "StopCountdown"') < branch.index('Function: "SetCountdown"')
assert 'Function: "SuspendCountdown"' not in branch
assert 'Function: "PauseCountdown"' not in branch
def test_penalty_rebalance_hard_syncs_running_countdown_and_pauses_stably(): def test_penalty_rebalance_hard_syncs_running_countdown_and_pauses_stably():
block = _block("async function rebalanceVmixPenaltyTargets", "function finishActionMatchesSource") block = _block("async function rebalanceVmixPenaltyTargets", "function finishActionMatchesSource")
assert 'stopCommands.push({ Function: "SuspendCountdown"' in block assert 'stopCommands.push({ Function: "StopCountdown"' in block
assert 'Value: () => vmixCountdownValue(entry.event.remainingMs)' in block assert 'Value: () => vmixCountdownValue(entry.event.remainingMs)' in block
assert 'runCommands.push({ Function: "StartCountdown"' in block assert 'runCommands.push({ Function: "StartCountdown"' in block
assert 'sendRuntimeVmixTimerSequence(commands)' in block
assert 'Function: "SuspendCountdown"' not in block
assert 'Function: "PauseCountdown"' not in block assert 'Function: "PauseCountdown"' not in block
@@ -64,4 +68,4 @@ def test_fixed_pin_1993_replaces_daily_login(tmp_path, monkeypatch):
def test_build98_runtime_version(): def test_build98_runtime_version():
assert 'BUILD_VERSION = "2026.08.24.1"' in APP assert 'BUILD_VERSION = "2026.08.24.4"' in APP

View File

@@ -106,7 +106,8 @@ def test_shortcut_editor_layout_fixes_add_step_buttons_and_fullscreen_modal() ->
def test_hockey_timer_shortcut_supports_native_countdown_and_legacy_text_mirror() -> None: def test_hockey_timer_shortcut_supports_native_countdown_and_legacy_text_mirror() -> None:
app_js = Path("ui_builder/static/app.js").read_text(encoding="utf-8") app_js = Path("ui_builder/static/app.js").read_text(encoding="utf-8")
assert 'Function: "SuspendCountdown"' in app_js assert 'Function: "StopCountdown"' in app_js
assert 'Function: "SuspendCountdown"' not in app_js
assert 'Function: "StopCountdown"' in app_js assert 'Function: "StopCountdown"' in app_js
assert 'hockey_timer_command' in app_js assert 'hockey_timer_command' in app_js
assert 'game_vmix_mode' in app_js assert 'game_vmix_mode' in app_js
@@ -252,7 +253,8 @@ def test_build90_native_countdown_avoids_per_second_transport() -> None:
app_js = Path("ui_builder/static/app.js").read_text(encoding="utf-8") app_js = Path("ui_builder/static/app.js").read_text(encoding="utf-8")
assert 'game_vmix_mode !== "countdown"' in app_js assert 'game_vmix_mode !== "countdown"' in app_js
assert 'const countdownMode = step.penalty_vmix_mode === "countdown"' in app_js assert 'const countdownMode = step.penalty_vmix_mode === "countdown"' in app_js
assert 'Function: "SuspendCountdown"' in app_js assert 'Function: "StopCountdown"' in app_js
assert 'Function: "SuspendCountdown"' not in app_js
assert 'Function: "StopCountdown"' in app_js assert 'Function: "StopCountdown"' in app_js
assert 'signal: controller.signal' in app_js assert 'signal: controller.signal' in app_js
assert 'vmixCommandQueue: Promise.resolve()' in app_js assert 'vmixCommandQueue: Promise.resolve()' in app_js

View File

@@ -4153,30 +4153,22 @@ function startCustomTooltips() {
} }
function vmixCountdownSyncCommands(input, selectedName, millisecondsProvider, action = "start") { function vmixCountdownSyncCommands(input, selectedName, millisecondsProvider, action = "start") {
// BUILD101: keep timer transport intentionally small and deterministic.
// Runtime is authoritative. vMix is only reseeded from the current Runtime
// value when the operator changes state; no ACK is required to change the web timer.
const target = { Input: String(input || "").trim(), SelectedName: String(selectedName || "").trim() }; const target = { Input: String(input || "").trim(), SelectedName: String(selectedName || "").trim() };
const currentValue = () => { const currentValue = () => {
const milliseconds = typeof millisecondsProvider === "function" ? millisecondsProvider() : millisecondsProvider; const milliseconds = typeof millisecondsProvider === "function" ? millisecondsProvider() : millisecondsProvider;
return vmixCountdownValue(milliseconds); return vmixCountdownValue(milliseconds);
}; };
if (!target.Input || !target.SelectedName) return []; if (!target.Input || !target.SelectedName) return [];
if (action === "stop") { if (action === "stop" || action === "pause") {
return [ return [
{ Function: "StopCountdown", ...target }, { Function: "StopCountdown", ...target },
{ Function: "SetCountdown", ...target, Value: currentValue }, { Function: "SetCountdown", ...target, Value: currentValue },
]; ];
} }
if (action === "pause") {
// vMix PauseCountdown is a toggle (pause/resume). SuspendCountdown is the
// deterministic pause-only command, so it cannot accidentally resume a timer.
return [ return [
{ Function: "SuspendCountdown", ...target },
{ Function: "SetCountdown", ...target, Value: currentValue },
];
}
return [
// Hard-sync every launch: freeze any stale title countdown first, sample
// Runtime at actual send time, then start from exactly that value.
{ Function: "SuspendCountdown", ...target },
{ Function: "SetCountdown", ...target, Value: currentValue }, { Function: "SetCountdown", ...target, Value: currentValue },
{ Function: "StartCountdown", ...target }, { Function: "StartCountdown", ...target },
]; ];
@@ -4648,6 +4640,55 @@ function startCustomTooltips() {
return queued; return queued;
} }
function sendRuntimeVmixTimerSequence(commands) {
// BUILD101: timer transport is deliberately independent from the generic
// shortcut/title queue. The web timer has already changed state before this
// function is called, so Agent/vMix delivery is best-effort and must never
// block the operator from pressing Start/Stop again.
const rawCommands = typeof commands === "function" ? commands() : commands;
const clean = (rawCommands || []).map(compactVmixCommand).filter((command) => command.Function);
if (!clean.length) return Promise.resolve({ ok: true, applied: 0, requested: 0, results: [] });
const request = fetch("/api/hockey/vmix/sequence", {
method: "POST",
cache: "no-store",
credentials: "same-origin",
keepalive: true,
headers: { "Content-Type": "application/json" },
// Intentionally omit sequence_id/button_id. Agent 1.4+ can then send the
// tiny SetCountdown+Start/Stop pair as one vmix.batch instead of waiting
// for several interactive ACK round-trips.
body: JSON.stringify({
commands: clean,
device_id: currentRuntimeVmixDeviceId(),
session_token: currentRuntimeHockeySessionToken(),
}),
}).then(async (response) => {
let payload = {};
try { payload = await response.json(); } catch (_) {}
if (!response.ok) {
console.warn("vMix timer sync skipped", payload?.detail || `HTTP ${response.status}`);
return { ok: false, applied: 0, requested: clean.length, results: [], error: payload?.detail || `HTTP ${response.status}` };
}
const resultRows = Array.isArray(payload?.results) ? payload.results : [];
const successfulCommands = clean.filter((_command, index) => {
const row = resultRows[index];
return !row || row.ok !== false;
});
trackRuntimeOverlayCommands(successfulCommands, null);
if (payload?.overlay_state) applyServerRuntimeOverlayState(payload.overlay_state);
if (payload?.ok === false) console.warn("vMix timer sync partially failed", payload);
return payload;
}).catch((error) => {
console.warn("vMix timer sync unavailable; Runtime continues locally", error);
return { ok: false, applied: 0, requested: clean.length, results: [], error: String(error?.message || error || "vmix_timer_sync_error") };
});
// Do not await this from timer controls. The returned Promise is only useful
// for diagnostics/tests; local Runtime state is never rolled back on failure.
return request;
}
function splitVmixInputs(value) { function splitVmixInputs(value) {
return String(value || "").split(/[;,\n]+/).map((item) => item.trim()).filter(Boolean); return String(value || "").split(/[;,\n]+/).map((item) => item.trim()).filter(Boolean);
} }
@@ -4710,7 +4751,7 @@ function startCustomTooltips() {
} }
} }
if (!commands.length) return false; if (!commands.length) return false;
await sendRuntimeVmixSequence(commands); sendRuntimeVmixTimerSequence(commands);
return true; return true;
} }
@@ -5024,9 +5065,9 @@ function startCustomTooltips() {
&& (force || assignmentChanged || previous?.running !== true); && (force || assignmentChanged || previous?.running !== true);
if (entry.event.running) { if (entry.event.running) {
if (force || assignmentChanged || startingCountdown) { if (force || assignmentChanged || startingCountdown) {
// BUILD98: deterministic hard sync. Suspend is pause-only in vMix; // BUILD101: while the web penalty is running, only reseed then run.
// PauseCountdown is a toggle and could accidentally resume a stale timer. // Do not inject an extra Stop before every Start; Runtime already owns
stopCommands.push({ Function: "SuspendCountdown", Input: target.input, SelectedName: target.selected_name }); // the state and the short SetCountdown+Start pair is enough.
setCommands.push({ Function: "SetCountdown", Input: target.input, SelectedName: target.selected_name, Value: () => vmixCountdownValue(entry.event.remainingMs) }); setCommands.push({ Function: "SetCountdown", Input: target.input, SelectedName: target.selected_name, Value: () => vmixCountdownValue(entry.event.remainingMs) });
} }
if (startingCountdown) { if (startingCountdown) {
@@ -5035,7 +5076,7 @@ function startCustomTooltips() {
} else if (force || assignmentChanged || previous?.running !== false) { } else if (force || assignmentChanged || previous?.running !== false) {
// Freeze the title and seed the exact Runtime value, but never run a // Freeze the title and seed the exact Runtime value, but never run a
// prepared/paused penalty until the web event itself is running. // prepared/paused penalty until the web event itself is running.
stopCommands.push({ Function: "SuspendCountdown", Input: target.input, SelectedName: target.selected_name }); stopCommands.push({ Function: "StopCountdown", Input: target.input, SelectedName: target.selected_name });
setCommands.push({ Function: "SetCountdown", Input: target.input, SelectedName: target.selected_name, Value: () => vmixCountdownValue(entry.event.remainingMs) }); setCommands.push({ Function: "SetCountdown", Input: target.input, SelectedName: target.selected_name, Value: () => vmixCountdownValue(entry.event.remainingMs) });
} }
} else { } else {
@@ -5098,7 +5139,7 @@ function startCustomTooltips() {
} }
// Old plate OUT/Stop first, then set/start the single current countdown, then IN. // Old plate OUT/Stop first, then set/start the single current countdown, then IN.
const commands = [...outCommands, ...stopCommands, ...setCommands, ...runCommands, ...inCommands]; const commands = [...outCommands, ...stopCommands, ...setCommands, ...runCommands, ...inCommands];
if (commands.length) await sendRuntimeVmixSequence(commands); if (commands.length) sendRuntimeVmixTimerSequence(commands);
return commands.length; return commands.length;
} }
@@ -5218,9 +5259,13 @@ function startCustomTooltips() {
const penalties = currentHockeyPenaltyEntries(); const penalties = currentHockeyPenaltyEntries();
if (step.sync_vmix_game && step.game_vmix_input) { if (step.sync_vmix_game && step.game_vmix_input) {
if (!gameTimerState) throw new Error(`Основной таймер «${step.game_timer_action_id}» не найден`); if (!gameTimerState || !step.game_vmix_selected_name) {
if (!step.game_vmix_selected_name) throw new Error("Выберите Text / SelectedName основного таймера в vMix"); console.warn("vMix game timer sync skipped: timer target is incomplete", {
if (step.game_vmix_mode === "text") { action_id: step.game_timer_action_id || "hockey_game_timer",
input: step.game_vmix_input || "",
selected_name: step.game_vmix_selected_name || "",
});
} else if (step.game_vmix_mode === "text") {
setVmixTimerMirror(step.game_timer_action_id || "hockey_game_timer", step.game_vmix_input, step.game_vmix_selected_name); setVmixTimerMirror(step.game_timer_action_id || "hockey_game_timer", step.game_vmix_input, step.game_vmix_selected_name);
commands.push({ Function: "SetText", Input: step.game_vmix_input, SelectedName: step.game_vmix_selected_name, Value: formatTimerValue(gameTimer, gameTimerState) }); commands.push({ Function: "SetText", Input: step.game_vmix_input, SelectedName: step.game_vmix_selected_name, Value: formatTimerValue(gameTimer, gameTimerState) });
} else if (pausing) { } else if (pausing) {
@@ -5245,7 +5290,10 @@ function startCustomTooltips() {
sideEntries.forEach(({ component, event }, index) => { sideEntries.forEach(({ component, event }, index) => {
const target = targets[index] || null; const target = targets[index] || null;
if (!target?.input) return; if (!target?.input) return;
if (!target.selected_name) throw new Error(`Для таймера удаления ${side === "home" ? "HOME" : "AWAY"} выберите Text / SelectedName`); if (!target.selected_name) {
console.warn(`vMix penalty timer ${side === "home" ? "HOME" : "AWAY"} skipped: SelectedName is empty`, target);
return;
}
const sourceSide = String(event.player?.side || event.side || side); const sourceSide = String(event.player?.side || event.side || side);
if (step.penalty_vmix_mode === "text") { if (step.penalty_vmix_mode === "text") {
setVmixPenaltyMirror(component, event, target.input, target.selected_name, { stepId: step.id, targetId: target.id, side: sourceSide, overlay: target.overlay }); setVmixPenaltyMirror(component, event, target.input, target.selected_name, { stepId: step.id, targetId: target.id, side: sourceSide, overlay: target.overlay });
@@ -5267,17 +5315,21 @@ function startCustomTooltips() {
}); });
} }
const vmixResult = commands.length ? await sendRuntimeVmixSequence(commands, execution) : { ok: true, applied: 0 }; // BUILD101: local timer state is already final at this point. vMix sync is
// fire-and-forget and cannot keep the Shortcut in a "running" state while
// Agent is offline/slow. The next Space press therefore always controls
// Runtime immediately.
if (commands.length) sendRuntimeVmixTimerSequence(commands);
if (step.start_web_game && step.game_vmix_mode === "text" && gameTimer && gameTimerState) { if (step.start_web_game && step.game_vmix_mode === "text" && gameTimer && gameTimerState) {
await pushVmixTimerMirror(gameTimer, gameTimerState, { force: true }); pushVmixTimerMirror(gameTimer, gameTimerState, { force: true }).catch(() => {});
} }
if (step.penalty_vmix_mode === "text" && !pausing) { if (step.penalty_vmix_mode === "text" && !pausing) {
for (const { component, event } of penalties) { penalties.forEach(({ component, event }) => {
await pushVmixPenaltyMirror(component, event, { force: true }); pushVmixPenaltyMirror(component, event, { force: true }).catch(() => {});
});
} }
} return { ok: true, action, vmix: { ok: true, queued: commands.length }, penalties: penalties.length };
return { ok: true, action, vmix: vmixResult, penalties: penalties.length };
} }
case "delay": case "delay":
await new Promise((resolve) => setTimeout(resolve, clamp(Number(step.milliseconds) || 0, 0, 10000))); await new Promise((resolve) => setTimeout(resolve, clamp(Number(step.milliseconds) || 0, 0, 10000)));
@@ -5290,13 +5342,33 @@ function startCustomTooltips() {
} }
} }
function shortcutSequenceTimerControlSteps(sequence) {
return (sequence?.steps || []).filter((step) => step?.enabled !== false && ["timer_command", "hockey_vmix_timers_start"].includes(step?.type));
}
function runShortcutTimerControlsWhileBusy(sequence, meta = {}) {
const timerSteps = shortcutSequenceTimerControlSteps(sequence);
if (!timerSteps.length) return false;
const execution = { sequence_id: "", sequence_name: "", button_id: "" };
timerSteps.forEach((step) => {
// runShortcutSequenceStep performs the local state change synchronously before
// its Promise resolves. BUILD101 timer/vMix transport does not await Agent.
runShortcutSequenceStep(sequence, step, execution).catch((error) => {
console.warn("Timer shortcut while sequence busy failed locally", error);
});
});
return true;
}
async function runShortcutSequence(sequenceOrId, meta = {}) { async function runShortcutSequence(sequenceOrId, meta = {}) {
const sequence = typeof sequenceOrId === "string" ? shortcutSequenceById(sequenceOrId) : sequenceOrId; const sequence = typeof sequenceOrId === "string" ? shortcutSequenceById(sequenceOrId) : sequenceOrId;
if (!sequence || sequence.enabled === false) return false; if (!sequence || sequence.enabled === false) return false;
if (state.runningShortcutSequences.has(sequence.id)) { if (state.runningShortcutSequences.has(sequence.id)) {
// Remember at most ONE follow-up action. This makes Start → Stop reliable when // BUILD101: timer controls are never queued behind title/Agent ACK traffic.
// Agent ACK is still pending, while repeated impatient Space presses cannot // If the timer is already visibly running, the next physical Space press must
// accumulate five future toggles and flip the timer back and forth later. // stop it immediately even while some unrelated title command is still waiting.
if (runShortcutTimerControlsWhileBusy(sequence, meta)) return true;
// Non-timer shortcuts keep one safe follow-up action rather than accumulating.
if (!state.pendingShortcutSequenceRuns.has(sequence.id)) { if (!state.pendingShortcutSequenceRuns.has(sequence.id)) {
state.pendingShortcutSequenceRuns.set(sequence.id, { ...meta, queued: true }); state.pendingShortcutSequenceRuns.set(sequence.id, { ...meta, queued: true });
} }
@@ -13774,7 +13846,7 @@ function renderHockeyPenaltyDashboard(node, component, runtime) {
<div class="shortcut-finish-action-list">${timerFinishActionRows(step)}</div> <div class="shortcut-finish-action-list">${timerFinishActionRows(step)}</div>
<div class="shortcut-vmix-inventory-note"><span>${escapeHtml(shortcutInventoryLabel())}</span><small>Для каждого countdown теперь обязательно выбирается конкретный Text / SelectedName. Это исключает отправку времени в первый текстовый элемент по умолчанию.</small></div> <div class="shortcut-vmix-inventory-note"><span>${escapeHtml(shortcutInventoryLabel())}</span><small>Для каждого countdown теперь обязательно выбирается конкретный Text / SelectedName. Это исключает отправку времени в первый текстовый элемент по умолчанию.</small></div>
<p class="shortcut-step-note">Режим <b>Countdown vMix</b> рекомендуется и используется по умолчанию: при каждом запуске или продолжении веб сначала отправляет актуальное время через <code>SetCountdown</code>, затем <code>StartCountdown</code>; каждую секунду значение не передаётся. <b>Text mirror</b> оставлен только как режим совместимости для старых титров. Для верхнего счёта используется одна penalty-плашка: при реальном большинстве она показывается на стороне команды преимущества и отсчитывает ближайшее изменение численного состава; при чистом равном обоюдном удалении плашка не выводится. Режим «Все удаления по слотам» оставлен как дополнительный. Действие по окончании показывает выбранный Input в заданном Overlay и автоматически убирает его через указанное время.</p> <p class="shortcut-step-note">Режим <b>Countdown vMix</b>: веб-таймер является главным. Start сразу меняет состояние Runtime и независимо отправляет <code>SetCountdown → StartCountdown</code> в vMix; Pause/Stop сразу останавливают Runtime и независимо отправляют <code>StopCountdown → SetCountdown</code>. Ошибка Agent не блокирует управление таймером. Каждую секунду значение в vMix не передаётся. <b>Text mirror</b> оставлен только для совместимости со старыми титрами. Для верхнего счёта используется одна penalty-плашка: при реальном большинстве она показывает ближайшее изменение численного состава; при чистом равном обоюдном удалении сама по себе не появляется.</p>
</div>`; </div>`;
} else if (step.type === "delay") { } else if (step.type === "delay") {
body.innerHTML = `<div class="shortcut-step-grid"><label>Задержка, мс<input type="number" min="0" max="10000" step="10" data-step-field="milliseconds" value="${Number(step.milliseconds) || 0}"></label></div>`; body.innerHTML = `<div class="shortcut-step-grid"><label>Задержка, мс<input type="number" min="0" max="10000" step="10" data-step-field="milliseconds" value="${Number(step.milliseconds) || 0}"></label></div>`;