возможно исправил ошибку таймера с vMix
This commit is contained in:
@@ -4153,30 +4153,22 @@ function startCustomTooltips() {
|
||||
}
|
||||
|
||||
function vmixCountdownSyncCommands(input, selectedName, millisecondsProvider, action = "start") {
|
||||
// BUILD101: keep timer transport intentionally small and deterministic.
|
||||
// Runtime is authoritative. vMix is only reseeded from the current Runtime
|
||||
// value when the operator changes state; no ACK is required to change the web timer.
|
||||
const target = { Input: String(input || "").trim(), SelectedName: String(selectedName || "").trim() };
|
||||
const currentValue = () => {
|
||||
const milliseconds = typeof millisecondsProvider === "function" ? millisecondsProvider() : millisecondsProvider;
|
||||
return vmixCountdownValue(milliseconds);
|
||||
};
|
||||
if (!target.Input || !target.SelectedName) return [];
|
||||
if (action === "stop") {
|
||||
if (action === "stop" || action === "pause") {
|
||||
return [
|
||||
{ Function: "StopCountdown", ...target },
|
||||
{ Function: "SetCountdown", ...target, Value: currentValue },
|
||||
];
|
||||
}
|
||||
if (action === "pause") {
|
||||
// vMix PauseCountdown is a toggle (pause/resume). SuspendCountdown is the
|
||||
// deterministic pause-only command, so it cannot accidentally resume a timer.
|
||||
return [
|
||||
{ Function: "SuspendCountdown", ...target },
|
||||
{ Function: "SetCountdown", ...target, Value: currentValue },
|
||||
];
|
||||
}
|
||||
return [
|
||||
// Hard-sync every launch: freeze any stale title countdown first, sample
|
||||
// Runtime at actual send time, then start from exactly that value.
|
||||
{ Function: "SuspendCountdown", ...target },
|
||||
{ Function: "SetCountdown", ...target, Value: currentValue },
|
||||
{ Function: "StartCountdown", ...target },
|
||||
];
|
||||
@@ -4648,6 +4640,55 @@ function startCustomTooltips() {
|
||||
return queued;
|
||||
}
|
||||
|
||||
function sendRuntimeVmixTimerSequence(commands) {
|
||||
// BUILD101: timer transport is deliberately independent from the generic
|
||||
// shortcut/title queue. The web timer has already changed state before this
|
||||
// function is called, so Agent/vMix delivery is best-effort and must never
|
||||
// block the operator from pressing Start/Stop again.
|
||||
const rawCommands = typeof commands === "function" ? commands() : commands;
|
||||
const clean = (rawCommands || []).map(compactVmixCommand).filter((command) => command.Function);
|
||||
if (!clean.length) return Promise.resolve({ ok: true, applied: 0, requested: 0, results: [] });
|
||||
|
||||
const request = fetch("/api/hockey/vmix/sequence", {
|
||||
method: "POST",
|
||||
cache: "no-store",
|
||||
credentials: "same-origin",
|
||||
keepalive: true,
|
||||
headers: { "Content-Type": "application/json" },
|
||||
// Intentionally omit sequence_id/button_id. Agent 1.4+ can then send the
|
||||
// tiny SetCountdown+Start/Stop pair as one vmix.batch instead of waiting
|
||||
// for several interactive ACK round-trips.
|
||||
body: JSON.stringify({
|
||||
commands: clean,
|
||||
device_id: currentRuntimeVmixDeviceId(),
|
||||
session_token: currentRuntimeHockeySessionToken(),
|
||||
}),
|
||||
}).then(async (response) => {
|
||||
let payload = {};
|
||||
try { payload = await response.json(); } catch (_) {}
|
||||
if (!response.ok) {
|
||||
console.warn("vMix timer sync skipped", payload?.detail || `HTTP ${response.status}`);
|
||||
return { ok: false, applied: 0, requested: clean.length, results: [], error: payload?.detail || `HTTP ${response.status}` };
|
||||
}
|
||||
const resultRows = Array.isArray(payload?.results) ? payload.results : [];
|
||||
const successfulCommands = clean.filter((_command, index) => {
|
||||
const row = resultRows[index];
|
||||
return !row || row.ok !== false;
|
||||
});
|
||||
trackRuntimeOverlayCommands(successfulCommands, null);
|
||||
if (payload?.overlay_state) applyServerRuntimeOverlayState(payload.overlay_state);
|
||||
if (payload?.ok === false) console.warn("vMix timer sync partially failed", payload);
|
||||
return payload;
|
||||
}).catch((error) => {
|
||||
console.warn("vMix timer sync unavailable; Runtime continues locally", error);
|
||||
return { ok: false, applied: 0, requested: clean.length, results: [], error: String(error?.message || error || "vmix_timer_sync_error") };
|
||||
});
|
||||
|
||||
// Do not await this from timer controls. The returned Promise is only useful
|
||||
// for diagnostics/tests; local Runtime state is never rolled back on failure.
|
||||
return request;
|
||||
}
|
||||
|
||||
function splitVmixInputs(value) {
|
||||
return String(value || "").split(/[;,\n]+/).map((item) => item.trim()).filter(Boolean);
|
||||
}
|
||||
@@ -4710,7 +4751,7 @@ function startCustomTooltips() {
|
||||
}
|
||||
}
|
||||
if (!commands.length) return false;
|
||||
await sendRuntimeVmixSequence(commands);
|
||||
sendRuntimeVmixTimerSequence(commands);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -5024,9 +5065,9 @@ function startCustomTooltips() {
|
||||
&& (force || assignmentChanged || previous?.running !== true);
|
||||
if (entry.event.running) {
|
||||
if (force || assignmentChanged || startingCountdown) {
|
||||
// BUILD98: deterministic hard sync. Suspend is pause-only in vMix;
|
||||
// PauseCountdown is a toggle and could accidentally resume a stale timer.
|
||||
stopCommands.push({ Function: "SuspendCountdown", Input: target.input, SelectedName: target.selected_name });
|
||||
// BUILD101: while the web penalty is running, only reseed then run.
|
||||
// Do not inject an extra Stop before every Start; Runtime already owns
|
||||
// the state and the short SetCountdown+Start pair is enough.
|
||||
setCommands.push({ Function: "SetCountdown", Input: target.input, SelectedName: target.selected_name, Value: () => vmixCountdownValue(entry.event.remainingMs) });
|
||||
}
|
||||
if (startingCountdown) {
|
||||
@@ -5035,7 +5076,7 @@ function startCustomTooltips() {
|
||||
} else if (force || assignmentChanged || previous?.running !== false) {
|
||||
// Freeze the title and seed the exact Runtime value, but never run a
|
||||
// prepared/paused penalty until the web event itself is running.
|
||||
stopCommands.push({ Function: "SuspendCountdown", Input: target.input, SelectedName: target.selected_name });
|
||||
stopCommands.push({ Function: "StopCountdown", Input: target.input, SelectedName: target.selected_name });
|
||||
setCommands.push({ Function: "SetCountdown", Input: target.input, SelectedName: target.selected_name, Value: () => vmixCountdownValue(entry.event.remainingMs) });
|
||||
}
|
||||
} else {
|
||||
@@ -5098,7 +5139,7 @@ function startCustomTooltips() {
|
||||
}
|
||||
// Old plate OUT/Stop first, then set/start the single current countdown, then IN.
|
||||
const commands = [...outCommands, ...stopCommands, ...setCommands, ...runCommands, ...inCommands];
|
||||
if (commands.length) await sendRuntimeVmixSequence(commands);
|
||||
if (commands.length) sendRuntimeVmixTimerSequence(commands);
|
||||
return commands.length;
|
||||
}
|
||||
|
||||
@@ -5218,9 +5259,13 @@ function startCustomTooltips() {
|
||||
const penalties = currentHockeyPenaltyEntries();
|
||||
|
||||
if (step.sync_vmix_game && step.game_vmix_input) {
|
||||
if (!gameTimerState) throw new Error(`Основной таймер «${step.game_timer_action_id}» не найден`);
|
||||
if (!step.game_vmix_selected_name) throw new Error("Выберите Text / SelectedName основного таймера в vMix");
|
||||
if (step.game_vmix_mode === "text") {
|
||||
if (!gameTimerState || !step.game_vmix_selected_name) {
|
||||
console.warn("vMix game timer sync skipped: timer target is incomplete", {
|
||||
action_id: step.game_timer_action_id || "hockey_game_timer",
|
||||
input: step.game_vmix_input || "",
|
||||
selected_name: step.game_vmix_selected_name || "",
|
||||
});
|
||||
} else if (step.game_vmix_mode === "text") {
|
||||
setVmixTimerMirror(step.game_timer_action_id || "hockey_game_timer", step.game_vmix_input, step.game_vmix_selected_name);
|
||||
commands.push({ Function: "SetText", Input: step.game_vmix_input, SelectedName: step.game_vmix_selected_name, Value: formatTimerValue(gameTimer, gameTimerState) });
|
||||
} else if (pausing) {
|
||||
@@ -5245,7 +5290,10 @@ function startCustomTooltips() {
|
||||
sideEntries.forEach(({ component, event }, index) => {
|
||||
const target = targets[index] || null;
|
||||
if (!target?.input) return;
|
||||
if (!target.selected_name) throw new Error(`Для таймера удаления ${side === "home" ? "HOME" : "AWAY"} выберите Text / SelectedName`);
|
||||
if (!target.selected_name) {
|
||||
console.warn(`vMix penalty timer ${side === "home" ? "HOME" : "AWAY"} skipped: SelectedName is empty`, target);
|
||||
return;
|
||||
}
|
||||
const sourceSide = String(event.player?.side || event.side || side);
|
||||
if (step.penalty_vmix_mode === "text") {
|
||||
setVmixPenaltyMirror(component, event, target.input, target.selected_name, { stepId: step.id, targetId: target.id, side: sourceSide, overlay: target.overlay });
|
||||
@@ -5267,17 +5315,21 @@ function startCustomTooltips() {
|
||||
});
|
||||
}
|
||||
|
||||
const vmixResult = commands.length ? await sendRuntimeVmixSequence(commands, execution) : { ok: true, applied: 0 };
|
||||
// BUILD101: local timer state is already final at this point. vMix sync is
|
||||
// fire-and-forget and cannot keep the Shortcut in a "running" state while
|
||||
// Agent is offline/slow. The next Space press therefore always controls
|
||||
// Runtime immediately.
|
||||
if (commands.length) sendRuntimeVmixTimerSequence(commands);
|
||||
|
||||
if (step.start_web_game && step.game_vmix_mode === "text" && gameTimer && gameTimerState) {
|
||||
await pushVmixTimerMirror(gameTimer, gameTimerState, { force: true });
|
||||
pushVmixTimerMirror(gameTimer, gameTimerState, { force: true }).catch(() => {});
|
||||
}
|
||||
if (step.penalty_vmix_mode === "text" && !pausing) {
|
||||
for (const { component, event } of penalties) {
|
||||
await pushVmixPenaltyMirror(component, event, { force: true });
|
||||
}
|
||||
penalties.forEach(({ component, event }) => {
|
||||
pushVmixPenaltyMirror(component, event, { force: true }).catch(() => {});
|
||||
});
|
||||
}
|
||||
return { ok: true, action, vmix: vmixResult, penalties: penalties.length };
|
||||
return { ok: true, action, vmix: { ok: true, queued: commands.length }, penalties: penalties.length };
|
||||
}
|
||||
case "delay":
|
||||
await new Promise((resolve) => setTimeout(resolve, clamp(Number(step.milliseconds) || 0, 0, 10000)));
|
||||
@@ -5290,13 +5342,33 @@ function startCustomTooltips() {
|
||||
}
|
||||
}
|
||||
|
||||
function shortcutSequenceTimerControlSteps(sequence) {
|
||||
return (sequence?.steps || []).filter((step) => step?.enabled !== false && ["timer_command", "hockey_vmix_timers_start"].includes(step?.type));
|
||||
}
|
||||
|
||||
function runShortcutTimerControlsWhileBusy(sequence, meta = {}) {
|
||||
const timerSteps = shortcutSequenceTimerControlSteps(sequence);
|
||||
if (!timerSteps.length) return false;
|
||||
const execution = { sequence_id: "", sequence_name: "", button_id: "" };
|
||||
timerSteps.forEach((step) => {
|
||||
// runShortcutSequenceStep performs the local state change synchronously before
|
||||
// its Promise resolves. BUILD101 timer/vMix transport does not await Agent.
|
||||
runShortcutSequenceStep(sequence, step, execution).catch((error) => {
|
||||
console.warn("Timer shortcut while sequence busy failed locally", error);
|
||||
});
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
async function runShortcutSequence(sequenceOrId, meta = {}) {
|
||||
const sequence = typeof sequenceOrId === "string" ? shortcutSequenceById(sequenceOrId) : sequenceOrId;
|
||||
if (!sequence || sequence.enabled === false) return false;
|
||||
if (state.runningShortcutSequences.has(sequence.id)) {
|
||||
// Remember at most ONE follow-up action. This makes Start → Stop reliable when
|
||||
// Agent ACK is still pending, while repeated impatient Space presses cannot
|
||||
// accumulate five future toggles and flip the timer back and forth later.
|
||||
// BUILD101: timer controls are never queued behind title/Agent ACK traffic.
|
||||
// If the timer is already visibly running, the next physical Space press must
|
||||
// stop it immediately even while some unrelated title command is still waiting.
|
||||
if (runShortcutTimerControlsWhileBusy(sequence, meta)) return true;
|
||||
// Non-timer shortcuts keep one safe follow-up action rather than accumulating.
|
||||
if (!state.pendingShortcutSequenceRuns.has(sequence.id)) {
|
||||
state.pendingShortcutSequenceRuns.set(sequence.id, { ...meta, queued: true });
|
||||
}
|
||||
@@ -13774,7 +13846,7 @@ function renderHockeyPenaltyDashboard(node, component, runtime) {
|
||||
<div class="shortcut-finish-action-list">${timerFinishActionRows(step)}</div>
|
||||
|
||||
<div class="shortcut-vmix-inventory-note"><span>${escapeHtml(shortcutInventoryLabel())}</span><small>Для каждого countdown теперь обязательно выбирается конкретный Text / SelectedName. Это исключает отправку времени в первый текстовый элемент по умолчанию.</small></div>
|
||||
<p class="shortcut-step-note">Режим <b>Countdown vMix</b> рекомендуется и используется по умолчанию: при каждом запуске или продолжении веб сначала отправляет актуальное время через <code>SetCountdown</code>, затем <code>StartCountdown</code>; каждую секунду значение не передаётся. <b>Text mirror</b> оставлен только как режим совместимости для старых титров. Для верхнего счёта используется одна penalty-плашка: при реальном большинстве она показывается на стороне команды преимущества и отсчитывает ближайшее изменение численного состава; при чистом равном обоюдном удалении плашка не выводится. Режим «Все удаления по слотам» оставлен как дополнительный. Действие по окончании показывает выбранный Input в заданном Overlay и автоматически убирает его через указанное время.</p>
|
||||
<p class="shortcut-step-note">Режим <b>Countdown vMix</b>: веб-таймер является главным. Start сразу меняет состояние Runtime и независимо отправляет <code>SetCountdown → StartCountdown</code> в vMix; Pause/Stop сразу останавливают Runtime и независимо отправляют <code>StopCountdown → SetCountdown</code>. Ошибка Agent не блокирует управление таймером. Каждую секунду значение в vMix не передаётся. <b>Text mirror</b> оставлен только для совместимости со старыми титрами. Для верхнего счёта используется одна penalty-плашка: при реальном большинстве она показывает ближайшее изменение численного состава; при чистом равном обоюдном удалении сама по себе не появляется.</p>
|
||||
</div>`;
|
||||
} else if (step.type === "delay") {
|
||||
body.innerHTML = `<div class="shortcut-step-grid"><label>Задержка, мс<input type="number" min="0" max="10000" step="10" data-step-field="milliseconds" value="${Number(step.milliseconds) || 0}"></label></div>`;
|
||||
|
||||
Reference in New Issue
Block a user