апдейт
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@@ -217,11 +217,10 @@ def fetch_match_live_data(match_id: int) -> dict:
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live = soup.find("section", class_=lambda c: c and "game--live" in c)
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live = soup.find("section", class_=lambda c: c and "game--live" in c)
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if live:
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if live:
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return {"status": "live", "home_score": home, "away_score": away}
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return {"status": "live", "home_score": home, "away_score": away}
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else:
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elif not live and home and away:
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if home and away:
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return {"status": "finished", "home_score": home, "away_score": away}
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return {"status": "finished", "home_score": home, "away_score": away}
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# return {"status": "scheduled", "home_score": home, "away_score": away}
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return {"status": "scheduled", "home_score": home, "away_score": away}
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# =========================================================
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# =========================================================
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# ЛОГИКА ЗАПУСКА WATCHER'ОВ
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# ЛОГИКА ЗАПУСКА WATCHER'ОВ
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@@ -15,7 +15,7 @@ from repositories.auth_repository import (
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revoke_auth_session,
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revoke_auth_session,
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)
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)
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IDLE_TIMEOUT_SECONDS = 2 * 60 * 60
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IDLE_TIMEOUT_SECONDS = 99999
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SESSION_TOUCH_THROTTLE_SECONDS = 60
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SESSION_TOUCH_THROTTLE_SECONDS = 60
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PBKDF2_ITERATIONS = 260_000
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PBKDF2_ITERATIONS = 260_000
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@@ -2338,6 +2338,8 @@ function buildVmixCommandsFromFormation(side) {
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const players = Array.isArray(formationState[side]) ? formationState[side] : [];
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const players = Array.isArray(formationState[side]) ? formationState[side] : [];
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const commands = [];
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const commands = [];
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const playerPrefix = side === "home" ? "HOME" : "AWAY";
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const playerPrefix = side === "home" ? "HOME" : "AWAY";
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const inputName = side === "home" ? "РАССТАНОВКА - ХОЗЯЕВА" : "РАССТАНОВКА - ГОСТИ";
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if (players.length < 2) {
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if (players.length < 2) {
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return [];
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return [];
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@@ -2351,6 +2353,19 @@ function buildVmixCommandsFromFormation(side) {
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const x = convertPitchXToPan(player.x).toFixed(3);
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const x = convertPitchXToPan(player.x).toFixed(3);
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const y = convertPitchYToPan(player.y).toFixed(3);
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const y = convertPitchYToPan(player.y).toFixed(3);
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for (let i = 1; i <= 10; i++) {
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commands.push(
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vmixCmd(`Function=ResetInput&Input=${encodeURIComponent(`${playerPrefix} - Игрок${i}`)}`)
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);
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};
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commands.push(
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vmixCmd(`Function=ResetInput&Input=${encodeURIComponent(inputName)}`)
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);
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commands.push(
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commands.push(
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vmixCmd(`Function=SetPanX&Input=${encodeURIComponent(playerInputName)}&Value=${x}`)
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vmixCmd(`Function=SetPanX&Input=${encodeURIComponent(playerInputName)}&Value=${x}`)
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);
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);
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